I’m a junior studying Computer Science at the University of Minnesota.
In the past, I was part of a mixed reality/augmented reality sports startup called RealShot—a way to play basketball with anyone in the world. We were in Deutsche Telekom’s hubraum tech incubator program for 9 months, where we fleshed out a working prototype. I designed the back-end that interacts with the user-facing mixed reality Unity game, worked with the back-end ML integration, and helped out with the website.
I was also involved with another startup, ilio. We made an at-home dance studio magic mirror to teach people how to dance from the convenience of their home, so that dancers can still choreograph and teach each other remotely in the times of the pandemic. I designed the software for the mirror that allows people to browse and send dances to each other.
Concurrently, I was an undergraduate research assistant at the University of Minnesota’s Particle Technology Lab. I helped develop a centralized IoT hub for a particle concentration monitoring network to explore the dispersion of the droplet particles under different ventilation settings and aerosol configurations. My IoT dashboard received telemetry data through the MQTT protocol and had capabilities such as graphic, comparing, logging, and exporting mass sensor data. I developed the back-end with node.js with an SQL database, and the front end with React.
Here's a link to the paper we published.
I spent the summer of 2021 in Seattle working for Amazon’s Middle Mile Team. I was working on a multithreaded job queue processor for an undisclosed internal tool used in Amazon’s middle mile transportation network logistics.
I spent the summer of 2022 again in Seattle interning for Microsoft. I was working on detecting vulnerable code patterns with Semgrep to develop security-enforcing rules for C#.
In high school, I was a research assistant for an ergonomics research lab. I designed a Virtual Reality program for the Oculus Rift and Leap Motion using Unity and C#. This program gets metrics on the reaction time of users clicking a virtual button under different GUI designs.
My freshman year, I developed a chatbot that scrapes educational content hidden behind paywalls for those who do not have access. Simply put, it bypassed paywalls for Chegg and CourseHero for those who don't have access. At its peak, it was used by 200+ people around the world. I used Python, Beautiful Soup, and Selenium for this project.
Algorithmic Trading Analysis Python, Pandas
Over COVID quarantine summer, I became obsessed with stocks and how I could apply code in finance. I developed, backtested, and even live tested various automated stock trading strategies.
Back in high school, I developed a first person shooter game called. Year 8080. I used Unity game engine and programmed in C#. I modelled all the 3D models myself in Blender. It won 2nd place in a state competition for video game design.
Krunker Aimbot Python, OpenCV
Developed a program to locate and highlight enemies in the first-person-shooter game krunker.io.